Will Apple clash with game-streaming developers after updating its store guidelines?  |

Will Apple clash with game-streaming developers after updating its store guidelines? |

In an effort to avoid criticism; Company has Camel Introducing a new set of instructions Its own store allows the existence of game streaming services after it previously banned them in the App Store, where Microsoft and Google can now offer (xCloud) and (Stadia) services to users of iOS and iPadOS through the Apple Store.

However, this new update comes with new conditions, namely: Game streaming services such as: (Estadia) Stadia From Google, and xCloud from Microsoft, expressly permitted. But as long as the games offered in the service are downloaded directly from the application store, which means thatEach game available in these services must be submitted to the App Store as a standalone application.

So what does this mean?

Simply every developer of a game streaming service must include each game separately in the Apple Store, meaning if the game streaming service has 100 games, then each game should be treated as a single application – which means that the service has 100 game applications available in the Apple Store – in addition to Introducing an in-app purchase option using Apple’s payment processing system, under which Apple collects 30% of the revenue.

Before these new conditions, many developers of game streaming services criticized the decision to block their applications on the App Store, such as: Facebook, which Had to To launch its service (Facebook games) Facebook Gaming in the App Store without any games included, and expressed Resented not being able to include any games.

At this point, Apple has made it clear that it is reviewing the content of the application to protect users before it is allowed in the application store, and given that these game-streaming services offer a constantly changing set of game titles, these types of applications are not allowed in its application store.

But why are the new guidelines illogical?

Because these new guidelines don’t exactly match the purpose of how game streaming services work, he said A Microsoft spokesperson“This remains a bad experience for customers. Players want to go directly to a game from their curated list within one app just like they do with movies or songs in video streaming services apps like Netflix.”

“Gamers don’t want to have to download more than 100 apps to play single player games from the cloud, and we are committed to putting players at the center of everything we do, and providing a great experience is the essence of this mission,” he added.

It seems that Microsoft has a strong case in this matter, as Apple does not require services that broadcast movies and music, such as: Netflix and Spotify, to provide a list of every movie, TV show or album before approval, and instead these services contain a catalog that is always updated with multimedia content Which can be accessed directly from within the app.

Hence, a Microsoft spokesperson believes that it does not make sense to treat video games completely differently, and this means that either Apple misunderstands how the game’s streaming services fundamentally works or that these guidelines are only designed to ward off criticism of it, by allowing Game streaming services technically work, but with requirements so burdensome that startups do not attempt to develop such services in the past knowing that they will not be able to reach users of iPhones or iPads.

Given Legal conflict Now between Apple and Epic Games, the developer of the game Fortnite, which attracted the attention of regulators in the United States and the European Union, we find that Apple is trying hard to show everyone that it does not carry out any monopolistic or anti-competitive operations in its store.

But despite this, Apple shows the exact opposite, and this is because third-party game streaming services can be a prominent competition to it in the fact that it is making very large financial profits, whether from publishing its original games through the App Store, or through obtaining large sums of money. From in-app purchases related to third-party games.

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