Google ends support for Tilt Brush virtual reality app

Google ends support for Tilt Brush virtual reality app

Working a company Google to end support for one of its premium virtual reality products, it said Post: It discontinued its active internal development of the Tilt Brush VR drawing app and opened up project resources so the community can continue to use the app.

Google said: This step allows everyone to know how to build the project, in addition to encouraging them to take it in the directions near and dear to them.

Tilt Brush was acquired by Google in 2015 after it was launched in HTC Vive and Oculus Rift, and it was quickly integrated into the company’s larger virtual reality plans, such as Google Cardboard glasses and Daydream.

Google first launched the app via SteamVR in 2016, and has made its way to all major virtual reality platforms, including Oculus Quest, PlayStation VR and Valve Index.

3D painting in virtual reality is the main feature of Tilt Brush, and the app has received numerous updates during its development, including support for multiplayer and an open-source toolkit that provides the ability to export graphics for use in animation.

With this announcement, this development is nearing an end, and future support for the app is in the hands of the community that still uses it.

Code for Tilt Brush can now be accessed via GitHub, but Google says: Some features should be removed from the open source due to licensing restrictions.

The company provides detailed instructions on how to rebuild those missing features in the app, and in addition, Tilt Brush remains available for download across all major virtual reality app stores.

The company discontinued its Daydream VR goggles, switched Google Cardboard to open source in 2019, closed its Jump platform to create 360-degree videos in the same year, and closed virtual reality field trips Google Expeditions in 2020.

Tilt Brush is the latest app in the series of discontinued Google VR projects, and its remaining projects in this area include virtual reality versions of YouTube and Google Earth, as well as game development studio Owlchemy Labs.

Obviously, turning things over to open source seems like a useful compromise for people who still use these products every day, and without Google’s resources, everything new for Tilt Brush stays out.

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